Production sprint 1: Week 1


Production sprint 1: Week 1

This week we started implementing the core features for the game.

Levelgen

Based on the prototypes we made in the previous sprint we decided to change the levelgeneration of our game. We ditched the stairs and went with a solid floor and two levels of floating platforms. Because of this change we redesigned the way the level is generated. Instead of picking levelsections containing certain floors and traps we now build up the section dynamically before adding it to the level. The ground floor is generated seperately from the mid and upper floors. Since the sections are created dynamically we also need a lot less prefabs, those that were basically copies from one another are now obsolete as te parts kan be reused when building the section.

This screenshot uses only three prefabs, which will be expanded to nine with different art for the different levels. In the old system this would have required 7 prefabs, for ever section.

Animations:

This week we made a running animation to test out the capabilities of the rig. Also did some research on mixamo and what the benefits of that were. The conclusion was that mixamo is a lot faster but the skinning isn’t optimal and so we did the animation in maya. Because we are used to make animation scenes and not smooth game cycles we had to do some research on that.

Moving & Dashing:

Now we aren’t using a rigidbody anymore (where the physics are calculated for u). We had some problems with the collision and our character weren’t moved very smoothly so we decided to make our own physics. We are using a physicsobject (self made class) that we can use for all our moving objects such as our character and items. Now everything is running smoothly and we can tune all the variables very easly. Before we had some problems with the dashing part, sometimes it was dashing through our walls. Now this is fixed.

InputManager:

Now we can call our inputmanager in all our classes because it’s a static class. Very handy to keep our code clean and readable.

Files

Outta_Da_Way_Prototype_4.rar 11 MB
46 days ago
Outta_Da_Way_Prototype4_Perspective.rar 11 MB
46 days ago

Get [Group 24] Outta Da Way

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