Week 9 - Polishing what we have..


Week 9 - Polishing what we have..


This week we get to present our game to the other groups and exchange feedback on one another. So this week we spent perfecting what we currently have to maximize the expierence of our testers and friends.

Particles

We made some additional particles for the build.

target particle Meateor

Clear all power ups Particle

Smoke Particle

Falling block Particle

Falling block impact

Animations

we made an animation for the turtle shell throw. It still needs to be a bit faster but the base is in place.  

Item models

For some pickups the mesh needs to be replaced with another one. When you enter rage mode you get a new helmet. When you enter speed mode you get other shoes.

environment meshes

We made some changes to the blockhut model so it’s more interesting from all angles.

UI Update

this week we laid the final hands onto the in game UI. We made the clear powerup UI icon and the icon for the Wings (the wings itself will not be implemented till next week)

Wings modelling

We finished the wings model aswell this week! It might get an update during the polish sprint to make it better for ingame usage!

Background Generation

The background has been updated to spawn a blockhut every so often, creating a clearing in the forest to make it less monotone. further general improvements have been made with textures for the trees and the grass has been moved to better fit with the updated camera angle. New in the background are the clouds that are now being spawned.

Camera changes

The camera has been changed a bit as well. before we used a very wide FOV, but this caused a lot of deformation on certain objects such as the barrel and the pickup crates. we decreased the FOV a lot and moved the camera back to still see the same amount of playable level. To prevent the forest from preventing the view we played a bit with the near plane.

Falling Spikes

A new trap has been added to the levelgeneration. these spiked will start falling when a player runs under them. you better use your dash wisely to avoid being skewered!

Charactercontroller

Our old untrustworthy physics script has been replaced with the workings of the unity physicsengine. We now use charactercontroller and some rigidbodies to activate the oncollisionenterers. The controls now feel even smoother than before (especiallly the dashing though barrels).

BUG FIXES

  • Item UI responds well to different powerups (sliders)
  • Better dashing + 2x dashing
  • UI scales with screen
  • Turtleshell polish
  • Extra little fixes of the player

Miscellaneous

  • Respawning now takes longer, gives a 5 second immunity.

Files

OuttaDaWay_0.5.rar 28 MB
Apr 26, 2018

Get [Group 24] Outta Da Way

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