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Devlog
Submission to DAE Game Projects Jam 2018
[Group 24] Outta Da Way
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Devlog
The Last of the Devlogs
May 27, 2018
by
Kryptomania
Last of the Devlogs Respawn And dead Icons This week we created an icon for both dead players and players that yet have to respawn after a shameful dead. The skull will replace the portrait of the pla...
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Week 11 - Polish, nearly there..
May 17, 2018
by
Ruvah
Hello before we tell you these awesome fixes and updates on our game were honoured to announced we were chosen to present our game at the FLEGA-Cafe in The Level! We hope to impress the people visitin...
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Week 10 - Last Week of sprint 3
May 08, 2018
by
Kryptomania
Animations We made more animations for the game. When the game is over we will have a leaderboard and all the characters will have an animation based on what place they ended. We also made an animatio...
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Week 9 - Polishing what we have..
April 26, 2018
by
Ruvah
Week 9 - Polishing what we have.. This week we get to present our game to the other groups and exchange feedback on one another. So this week we spent perfecting what we currently have to maximize the...
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Week 8 - Meateor Special
April 20, 2018
by
Ruvah
Particles This week we made most of the remaining particles for this sprint.including health , dash blood(death), rage mode, shield particle, meateor, timeslow and speedup particle. Health Particle: D...
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Week7 - Easter Holidays
April 08, 2018
by
Ruvah
#DAE
Production sprint 3: Easter Holidays Hey guys! Hope you’ve all been enjoying the sweet spring weather. So grab your cold drinks and see what we’ve produced this week. InGame UI This week we made a...
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Week 6 - End of Production Sprint1
March 30, 2018
by
Ruvah
#DAE, #INDIE, #STUDENTS
Blogpost 30/03/2018 This week marks the end of sprint 2. Read on to find our update for this week! Texturing the assets and walkables: This week we put some time into the texturing of the walkable blo...
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Week 5 - Production sprint 1 (week2)
March 23, 2018
by
Ruvah
Blogpost 23/3 This Week we arrive yet again with an update, this one will be kept short as well due to time issues. Levelgeneration This week we expanded on the levelgeneration, mainly adding the mesh...
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Week 4 - First Production Week!
March 16, 2018
by
Ruvah
#DAE, #RUNNER, #DEVELOPMENT
Hooray we (barely) survived another week! All you sunday joggers eager to run through this chaotic game probably want to know what we've done this week. Well currently we're trying to insert the featu...
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Production sprint 1: Week 1
March 15, 2018
by
jarivanhauwaert
#run, #endless
Production sprint 1: Week 1 This week we started implementing the core features for the game. Levelgen Based on the prototypes we made in the previous sprint we decided to change the levelgeneration o...
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prototype week 2
March 08, 2018
by
jarivanhauwaert
The second week of prototyping has ended and during the past we have asked ourselves the following questions: Q: Would it be more fun if we added a third floor to the game? A: We spend quite some time...
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prototype stage
March 01, 2018
by
jarivanhauwaert
We are in the prototype stage and these are the questions we asked ourselves: Q: How does the camera function in-game? Is it fun to turn it 180 degrees? A: The camera is orthographic. It can look at t...
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